Skip to content
- Non-Jumpchain CYOAs will be used.
- Generic CYOA Jump is not going to be used as intermediary, instead each CYOA will be incorporated into chain on individual basis.
- No limit on number of companions.
- Companions can be freely recruited by being in Warehouse/ Personal Reality at the end of jump.
- Pets, AIs, etc. can be turned into companions by being imported as such.
- If freely recruited companion corresponds to actual companion purchase option in jump document, then they enjoy same benefits.
- Examples: Spirit from Avatar: Legend of Korra; Boy and his Monster from Digimon World 1.
- Use of Universal Drawbacks Supplement.
- For easier organization of builds several additional drawbacks will be listed with these:
- Secret house-rules, not known to Jumper until his inquiries lead him to them:
- Long-Haul Mode
- Bank Mode
- CP from secret chain drawbacks, banked until discovered by Jumper and can be spent only on purchases from jump document for which they were received.
- One such drawbacks is Pseudo-Random-Chan from Universal Drawbacks Supplement.
- CP from all chain drawbacks, acquired when doing non-Jumpchain CYOAs. That CP can be spent on purchases for any already done Jumps.
- Additional options (perks, powers, items, companions, drawbacks) will be added to some of the jumps, determined on case by case point.