House-rules

  • Non-Jumpchain CYOAs will be used.
    • Generic CYOA Jump is not going to be used as intermediary, instead each CYOA will be incorporated into chain on individual basis.
  • No limit on number of companions.
    • Companions can be freely recruited by being in Warehouse/ Personal Reality at the end of jump.
    • Pets, AIs, etc. can be turned into companions by being imported as such.
    • If freely recruited companion corresponds to actual companion purchase option in jump document, then they enjoy same benefits.
      • Examples: Spirit from Avatar: Legend of Korra; Boy and his Monster from Digimon World 1.
  • Use of Universal Drawbacks Supplement.
  • Secret house-rules, not known to Jumper until his inquiries lead him to them:
    • Long-Haul Mode
    • Bank Mode
      • CP from secret chain drawbacks, banked until discovered by Jumper and can be spent only on purchases from jump document for which they were received.
        • One such drawbacks is Pseudo-Random-Chan from Universal Drawbacks Supplement.
      • CP from all chain drawbacks, acquired when doing non-Jumpchain CYOAs. That CP can be spent on purchases for any already done Jumps.
    • Additional options (perks, powers, items, companions, drawbacks) will be added to some of the jumps, determined on case by case point.